Marco Wutz: From StarCraft to Gaming Industry Coverage

Instructions

Marco Wutz, hailing from Parkstetten, Germany, has made a significant mark in the gaming realm. With a degree in Ancient History, he combines his academic knowledge with a deep passion for various strategy games. From real-time to turn-based, such as StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization, to the popular Genshin Impact and Honkai: Star Rail, his love for gaming is evident.

His Early Gaming Writing Journey

In 2011, Marco began covering StarCraft 2 as a writer for the largest German community around the game. This led him to host a live tournament on a stage at gamescom 2014, showcasing his skills and passion. His dedication and talent caught the attention of many, and he went on to work for Bonjwa, one of the country's biggest Twitch channels. 1: Marco's early foray into gaming writing was a stepping stone for his career. His ability to connect with the German gaming community and provide in-depth coverage of StarCraft 2 set the stage for his future success. The live tournament at gamescom was a major highlight, allowing him to interact with players and fans on a whole new level. 2: Working for Bonjwa opened up new opportunities for Marco. He was able to reach a wider audience and further establish himself as a prominent gaming writer. His work on the Twitch channel helped him build a loyal following and gain recognition within the gaming industry.

Expanding into English Writing

In 2015, Marco branched out and started writing in English by joining tl.net, the global center of the StarCraft scene run by Team Liquid. This was a significant milestone as it allowed him to connect with an international audience and contribute to the global gaming conversation. He was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017, a testament to his hard work and excellence. 1: Writing in English was a challenging yet rewarding experience for Marco. It opened up doors to new collaborations and opportunities, allowing him to showcase his writing skills on a global stage. His work on tl.net helped him gain a reputation as a reliable and talented gaming writer. 2: The nomination for Best Coverage Website of the Year was a proud moment for Marco. It recognized his efforts and contributions to the StarCraft scene and inspired him to continue pushing the boundaries of his writing.

Transitioning into Games Industry Writing

After graduating, Marco transitioned into writing about the games industry in general. In 2021, he joined GLHF, a content agency specializing in video games coverage for media partners across the globe. This allowed him to explore different aspects of the gaming industry and share his insights with a wider audience. 1: The transition into games industry writing was a natural progression for Marco. His deep understanding of gaming and his writing skills made him a valuable asset to GLHF. He was able to cover a wide range of topics and provide unique perspectives on the industry. 2: Working with GLHF gave Marco the opportunity to collaborate with other professionals in the gaming industry and learn from them. His work has appeared in various publications, including NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, and Men's Journal.
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